The battlefield has always needed a warrior that can physically move the line of action. The Knight determines the line of enemy contact with his presence. Brute strength and sheer determination pushes his enemies back, and with his battle hardened long sword, he is able to strike down the enemy. With his team behind him, he jumps into the fray and engages in close quarter combat. If any order is to be seen in the theatre of war, it's thanks to the Knight being able to hold his ground.
To be victorious in C.Q.C., the Knight needs 3 things. Speed, surprise, and violence of action. To assist him, he is suited with these three goals in mind. Sand filled carbotanium armor keeps the Knight's center mass protected, while reducing noise from what was once made from steel plates.
Cutting edge polymer plastics constitute the Knight's tower shield. This clear polymer "riot shield" allows the knight to keep key members of his team and himself safe as he barrels through combat areas while giving him the situational awareness he needs to safely navigate the battlefield.
The Knight's motto is to never lose his sword once drawn. But in the reality of battle, amidst the confusion and madness of a skirmish, soldiers have found it difficult to live by that motto. With the Thrdhnd™ sling system, we make that goal a little bit easier. Connected to the long sword's ring pommel via carabiner, the Thrdhnd™ forms an unbreakable connection between the sword and its operator.
"I'll fookin' deck ye head in, mate!"
"Cheeky git, c'mere."
But! It can get pretty repetitive though.
That aside, your art gives some excellent inspiration on that game for me. Thank you.
You there! Good sir! You probably get this a lot from hapless scrawls (like me) who don't actually read your background information... but this needs to be in a VIDEO GAME. RIGHT NOW.
It's just too perfect.